This shortcut is available when you create text with Follow feature.
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Step through the selected annotation features when usingįlip unfinished text 180 degrees and to the left or right side of the followed edge. If it can't be calculated, the word Text is used. When you select feature-linked annotation, the text is calculated from the origin feature class. Replace the text string in the text box with the label expression or field value from the topmost selected feature layer. The following shortcuts are available when you edit values in tables that appear in the Attributes pane, the Modify Features pane, and the Template Properties dialog box. Keyboard shortcuts for the geometry properties table Copy and paste in tables If at the end of a row, go to the first cell in the next row.Īpply the current edit and go to next row in the same column.Īpply the edit and go to the previous row.Īpply the current edit and go to the previous row in the same column. Rows are deselected if you switch arrow keys while pressing Shift.ĭeselect the current selection and select all unselected rows.Īpply the current edit and go to the next column. Rows are deselected if you switch arrow keys while pressing Shift.Īdd the previous vertex to the selection and flash it on the map. Select all rows between the first and last row you click.Īdd the next vertex to the selection and flash it on the map. Return to the previous vertex and flash it on the map. The following shortcuts are available when you edit annotations in the Modify Features pane.Īdvance to the next vertex and flash it on the map. Keyboard shortcuts for the Edit Vertices tool Modify annotation Move the pointer z-value to the elevation of the selected vertex. This is available only when stereoscopic mode is enabled. Move the z-value for the selected vertex to the elevation of the pointer. Hover over a control handle until the pointer becomes a vertex and drag the handle. Move a Bézier control handle that can't otherwise be selected when it is coincident with another vertex. Hover over a curve until the pointer becomes a segment, and drag the curve. Move a Bézier curve and preserve its shape. Hover over a control handle until the pointer becomes a vertex and drag the vertex. Move a z-enabled vertex vertically and preserve its x,y coordinates. Show vertices within the snapping tolerance.įlash a square at vertices that are within theĬurrent snapping tolerance of the pointer.ĭrag multiple segments in unison between the selected vertices.Ĭreate a vertex where you click a segment.